The Biggest Challenges in Rebooting TOMB RAIDER

While Hollywood has seemingly mastered the art of adapting comics books, novels, and horrifying true stories for the big screen, it still struggles when it comes to video game movies. By and large, video game movies are frustratingly bad, and so there is an extra layer of scrutiny applied to the myriad video game movies that are in development. This is not to say that correlation equals causation, though, and I try to approach each fresh entry into the vaunted filmography of video game cinema with cautious optimism.

With director Roar Uthaug’s Tomb Raider reboot—based on the 2013 video game reboot, and starring Oscar-winning actress Alicia Vikander as Lara Croft—it appears as though they’re prepared to take on the challenges inherent to bringing a video game to life on the big screen. Vikander’s decision to have playing Lara Croft be her first post-Oscar role may have raised eyebrows for some, but her dedication and passion for the project is clear whenever she speaks. After all, she grew up playing these games just as many of us did. To find out how they approached remaking a fan-favorite and avoided falling into the pitfalls of other video game movies, our reporter Clarke Wolfe sat down with Alicia Vikander and her co-star, Walton Goggins, to talk to them all about Tomb Raider.

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Tomb Raider opens March 16, 2018.

Image: Warner Bros.

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Why are video game movies so hard to get right?

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