Mark Brown’s YouTube, the Game Maker’s Toolkit, is like a masterclass in video game design. On “Boss Keys,” Brown has been breaking down and thoroughly exploring the dungeons of classic Legend Of Zelda games, but his one on Legend Of Zelda: Majora’s Mask might be the best one yet.
Giving Majora’s Mask a bit of context (it only had a year of development and used Ocarina Of Time’s game engine), Brown then analyzes the key components on what makes the four dungeons in this time-traveling psychedelic adventure game unique. He discusses the Great Bay Temple and the thoughtful approach of learning the water’s flow, and why the Stone Tower Temple encourages exploration of the space itself rather than a mad dash from point A to point B. Take a look at the video, and why not check out his Patreon as well. You’ll never look at Legend Of Zelda the same way again.
What kind of dungeons are your favorite? Do you have a Legend Of Zelda game you want ‘Boss Keys’ to cover next? Let us know in the comments below!