If you’re ready to take your next role-playing adventure on to a darker path, the recently announced
We have an exclusive preview of the tabletop game, which uses the
Twelve years of war has ravaged the kingdoms of Erebos, where the great battle that would decide the fate of all has been waged… and lost. Now, the lights of civilization are going out. Swells of refugees have taken to the roads, desperate to find homes far from all the suffering. New constellations twinkle in the vault of the night, only to disappear if scrutinized for too long. Creatures of long-forgotten folklore once again stalk the countryside. It is a time of ill omens and unlikely heroes.
Dark magic. Twisted creatures as friends and foes. A brutal land created from the bones of a fallen empire.
The Game System
The immersive role-playing game employs the “grim and perilous”
Combat has consequences in this game world. Characters can only take a few hits before their wounds become grievous. Healing isn’t easy. (“Naps don’t heal stab wounds,” Fox jokes.) Every choice matters in this game system, a perfect match for the turbulent world of
Players will use a unique magic system called “theurgy” to fight the twisted creatures that plague the lands. The system was designed by Joseph Limbaugh. Spells are called “vitiations” in the world of
“Theurges start the game with a relationship to an Imp, the lowest level of whatever otherworldly hierarchy these things have,” Limbaugh tells
Get your first look at two Outsiders below.
“The names of these other entities and how to summon them have been long lost since Outsiders were mostly sealed away from the world by an ancient restriction that has recently been lifted. So now everyone in the world who has the ability to interact with these things is desperately looking through old books of lore and hidden sources of knowledge to contact more Outsiders to access more power,” Limbaugh reveals.
The entities offer two kinds of magic, Limbaugh says. “You need to have a relationship to that specific being to get those specific abilities, and the better your level of relationship to that Outsider, the more options you have for available techniques. The second thing that all Outsiders offer are the Vitiations, and in order to access those you’ll need to negotiate with the Outsider in question and pay a reckoning or price.”