Villain Design

Every story needs conflict to satisfy basic player needs. One of the ways is to introduce villains, whether they're a school bully or a dictator. Satine Phoenix is joined by Peter Kyle to discuss his 18-year campaign, villains, and more. What are your GM tips? Share in the comments below! Subscribe to Geek and Sundry: in new tab Join our community at: in new tab Twitter: in new tab Facebook: in new tab Instagram: in new tab Google+: in new tab