Let the Wookiee Win: How to Add Star Wars Aliens Into Dungeons And Dragons

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Burning with a desire to play Star Wars using the relatively new and sparkly 5th edition of Dungeons & Dragons? We’ve got you covered, statting up rules for playing those slimy/hairy/rubbery weirdos from a galaxy far, far, away. Below you’ll find some of your favorite races from the Star Wars universe along with their characteristics translated into easy to pick up and play stats. Do or do not, you need to try out some of these characters in your next campaign.

Bothans: Cat-like spy masters, native to the asteroid-ringed planet Bothawui.
Medium Size, Movement 30 ft, Languages Basic, Bothese
Dex + 2, Wis + 1
Strong Willed: You have Advantage on Wis saves related to enduring torture or other pain.
Spycraft: You are proficient in the Stealth skill, and may double your proficiency bonus when using computer slicing tools.
Evesdropper: You have Advantage on Perception skill rolls involving hearing, and your maximum hearing distance is double that of most humans.

Duros: Masters of space travel and industry, native to the Duro system.
Medium Size, Movement 30 ft, Languages Basic, Durese
+2 Dex, +1 Int
Natural Pilot: You may double your proficiency bonus on skill rolls when piloting flying vehicles and plotting astrogation charts. Additionally, you may trade any starting class skill for proficiency in piloting flying vehicles.
Spacial Reasoning: You never suffer Disadvantage or other circumstantial penalties when making vehicle piloting rolls or ranged attacks while in space.
Photographic Memory: You have Advantage on Intelligence rolls made to recall the details of an event.

Ewoks: Furry, technologically primitive natives to the forest moon of Endor.
Small Size, Movement 25 ft, Languages Ewokese
Dex +2, Wis + 1
Keen Nose: You have Advantage on Perception and Survival skill rolls involving smell.
Forest Hunter: You are proficient in the Stealth skill and may double your proficiency bonus on Stealth rolls made while in forested areas.
Wilderness Lore: You possess one of the following Cantrips – Animal Friendship, Detect Poison and Disease, Hunter’s Mark, or Longstrider using Wisdom as your casting stat.

Ithorians: Long necked snail-like agrarians with innate auditory abilities.
Medium Size, Movement 30 ft, Languages Basic, Ithorese
+1 Cha, +2 Wis
Bellow: You may cast Thunderwave once per day, with Wis as your casting stat, representing your ability to create powerful sounds with your body.
Naturalist: You are proficient in the Nature skill, and may double your proficiency bonus on Survival skill rolls.
Herd Mentality: You may move an additional 10 feet whenever you move along a parallel path to one taken by an ally within 60 feet this round.

Kel Dor: Helium breathing aliens, native to the storm-wracked planet Dorin.
Medium Size, Movement 30 ft, Languages Basic, Kel Dor
+2 Wis, +1 Dex
Darkvision: You can see in dim light up 60 ft as though it were daylight, and in darkness as though it were dim light.
Vacuum Survival: You can survive the vacuum of space for a number of minutes equal to your Constitution modifier before you begin to suffocate, minimum 1 minute.
Weather Prediction: Once per day you may learn what the weather will be like in your area for the next 8 hours.
Force Sense: If you possess levels in a class that uses the Force, you gain Advantage on rolls to search your feelings.

Mon Calamari: Amphibious, artistic starship designers from the planet Mon Calamari.
Medium Size, Movement 30 ft, Swim 30ft, Languages Basic, Mon Calamarian
+2 Int, +1 Wis
Water Borne: You can breathe in air and water, and have Advantage on Athletics skill rolls related to swimming.
Darkvision: You can see in dim light up 60 ft as though it were daylight, and in darkness as though it were dim light.
Huge Eyes: You have Advantage on Perception skill rolls involving vision.
Organic Engineer: You may double your proficiency bonus on skill rolls involving engineering design.

Quarren: Surly aquatic humanoids from the depths of Mon Calamari.
Medium Size, Movement 30 ft, Swim 30ft, Languages Basic, Quarrenese, Mon Calamarian
+2 Con, +1 Int
Water Borne: You can breathe in air and water, and have Advantage on Athletics skill rolls related to swimming.
Darkvision: You can see in dim light up 60 ft as though it were daylight, and in darkness as though it were dim light.
Shrewd Negotiator: You have Advantage on Intimidation and Persuasion skill rolls.

Rodians: Scaly aliens, expert at hunting prey.
Medium Size, Movement 30 ft, Languages Basic, Rodese
+2 Dex, +1 Con
Darkvision: You can see in dim light up 60 ft as though it were daylight, and in darkness as though it were dim light.
Honed Senses: You have Advantage on Perception skill rolls.
Master Tracker: You may double your proficiency bonus on Survival skill rolls made for tracking.
Shoot Last: You deal 1 additional point of damage on all ranged weapon attacks made when you have the lowest initiative roll in a combat.

Twi’leks: Cunning subterranean species from the spice mining world of Ryloth.
Medium Size, Movement 30 ft, Languages Basic, Ryl, Lukku (see below)
+2 Cha, +1 Dex
Lekku: You possess two long head-tails, which you may wiggle to communicate secretly with other Twi’leks within 60 feet who can see you.
Darkvision: You can see in dim light up 60 ft as though it were daylight, and in darkness as though it were dim light.
Master of Deception: You have Advantage on Deception skill rolls.

Wookies: Tall, shaggy, tree-dwellers from the dangerous planet Kashyyyk, known for their immense strength.
Medium Size, Movement 30 ft, Languages Shyriiwook, understands Basic
+3 Str
Climbing Claws: You possess claws which grant you Advantage on Athletics skill rolls when climbing. They are melee weapons, dealing 1d6 damage, and you count as proficient in them, but to attack with them is considered deeply shameful within your culture.
Wookiee Rage: Once per day you may fly into a rage as a bonus action, gaining +4 to your Strength score for 1d6 rounds, during which time you attack whoever is nearest to you.
Bowcaster: You begin play with a Wookie bowcaster ranged weapon (1d12 fire damage), with which you are proficient.

Zabrak: Humanoids bearing a crown of spiked horns and distinctive facial tattoos.
Medium Size, Movement 30 ft, Languages Basic, Zabrak
+1 Cha, +1 Con, +1 Str, +1 Wis
Honed Senses: You have Advantage on Perception skill rolls.
Powerful Defenses: You are proficient in two additional saves of your choice, with which you may double your proficiency bonus on save rolls.
Explorer: You may double your proficiency bonus on Survival skill rolls.

Hope you found these useful and let us know in the comments if you’d like to see more Star Wars conversions for D&D. Should we do classes next? Backgrounds?

Featured Image Credit: Lucasfilm Ltd

Image Credits: Lucasfilm Ltd

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