At the time of writing this post, Control has raised almost 10 times its requested amount on Kickstarter. It’s a 2-4 player strategic combat card game from Keymaster Games, where time-travelers are pitted against each other as they fight to escape a rupture in time.
Pitched as a “gateway game” that newbies can enjoy just as much as every day players, Control features similarities to the classic trading game, Magic: The Gathering. The rules are simpler though, closer to one of our current favorites: Love Letter. Rounds hit that sweet spot of 5-15 minutes, where each player must use Silver or Bronze Fuel Cells to refuel their time machine, or stop others from refueling theirs first. Whoever is the first to reach a Fuel Cell charge of 21 or more escapes and closes the time rupture while the remaining players are lost outside time. In a 2-3 player game, it’s every man for himself, but in a 4-player game, teams of two can work together to make their escape.
Control sounds like a game that will be great to get your friends warmed up on game night, and also a perfect one to keep in your bag and bust out when you and a buddy have a quick wait or are stuck in line. Hey, you could even take it to work and liven up lunchtime. You can check out their Kickstarter page to see what all the fuss is about.
What do you think of Control? Would you give it a go? Sound off in the comments below.
IMAGES: Keymaster Games