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Episode 43: The Indoor Kids
The Spoilerific Mass Effect …
The Indoor KidsThe Indoor Kids

The Indoor Kids #43: The Spoilerific Mass Effect Wrap-Up Show with Nick Ahrens

Nick Ahrens (iam8bit) joins us again to talk all things Mass Effect, now that we’re all done with the entire series. Did you guys hear that there was some controversy over the ending? Weird, huh? We delve into all of it, reveal the fates of our Shepards, and talk future possibilities. Again, this is VERY SPOILER HEAVY, so we recommend listening only if you have finished Mass Effect 3, or if you like having things spoiled for you!


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  1. cg5851 says:

    According to Rana Thanoptis from Mass Effect 1, anyone who has direct contact to a Reaper signal will be turned into a mindless slave. They will stop thinking for themselves, and just believe whatever they are told.

    This is what happens to Shepard during the ending, due to his close proximity to Harbinger. Shepard just accepts the imaginary kid’s logic (check the codex, the kid is a hallucination of the boy who died on Earth in the beginning of the game) and believes whatever he’s told. He’s not the Catalyst or anything. Subtitles say “Child” not “Catalyst”.

    This is why there is no renegade interrupts or dialogue options which have Shepard tell the kid to shove it.

    Even during Mass Effect 2, we saw that Harbinger doesn’t even need to be on Earth or in the Milky Way galaxy in order to control the Collectors.

    Harbinger has had this intense obsession with Shepard since the second game, and we see during the ending why Harbinger wants Shepard.

    Harbinger also tried to control Shepard during the Arrival DLC with the line “Struggle if you wish, your mind will be mine”. This Reaper signal corrupts organic minds and will allow Harbinger to assume control of Shepard or control what he says (stops thinking for himself, or acts out of character). Harbinger even made Shepard shoot Anderson during the Illusive Man sequence. With the oily shadows, whispers, and headaches, which is another thing the codex mentions as a symptom of this signal.

    Shepard wouldn’t normally shoot Anderson unless he was forced to by Harbinger.

  2. Justin Miller says:

    This is so late but I am watching up and had to comment.

    My issue with the ending is the complete lack of personality for Shepard. I did not agree with any of those options and my Shepard would have argued and done everything in his power to save everyone. Instead you simply waffle like a wet fish and can’t do anything but blindly follow this random child’s orders. My Shepard would have punched that pretentious little magical twit in the face. Regardless of how it all had to end the complete inability to fight for my own morality just ruined everything.

    So Shepard reached the end and now he has just decided to stop fighting for his beliefs and just accept that you have to choose one of these three bowls of shit.

    The series was so great but the ending to the trilogy just took all my Shepard’s willpower away and leaves me upset about the whole thing.

  3. eleminatus says:

    Uhh, that was a little disappointing. Cant believe ME3 ending was compared to classical sci-fi literature. Im baffled.

  4. Johnson Lai says:

    I’m surprised you guys are so unhappy about not seeing Tali’s face. It’s one of those things that’s damned if you do, damned if you don’t. If they showed her, there would have been outrage from the people who don’t want Master Chief unmasked, or Judge Dredd; or from people who don’t like the look and demand BioWare change it/

  5. Lims says:

    Wow…. so, we should all read old school Sci-fi so we would like the same things as you, Ahrens? Way to sound pompous, dude. We get it. You think you’re just smarter than almost everyone else. While that may be true, maybe if you were a tad bit smarter, you would have picked up on all the plot holes and inconsistencies. I agree with the above comments – you sound like a grade A douche.

    As far as the ending goes – I did not like it at all. It seems as though it were rushed and/or some of the conspiracies out there that allude to select people taking control of the story at the end may be true.

    It’s a shame, really. Everything they told us we could do, we couldn’t. Mass Effect 3 is a shell of what Mass Effect 1 was.

  6. Kelly says:

    The ending is weirdly similar to the finale of Battlestar Galactica, too, imo.

  7. DMC23 says:

    The Mako is definitely not popular with many ME fans, which is why they replaced it in ME2. For whatever reason I’ve never had much of a problem with the Mako(I drive well in GTA too), but even if I did the rest of the game is worth playing. Finding all the metals and other stuff isn’t really that important to the game and is just about getting extra experience (As far as I can tell only the Matriarch writings even come up later), so you can skip those if you just want to play through the story and streamline it. The ending of ME1 is epic and in part makes the current ME3 look worse because of how great it was.

  8. Ok, Ok. This review of 3 (spoilers don’t bother me at all) has actually convinced me to finally play through Mass Effect.

    I tried playing 1 when it came out, but I could NOT get into it. I had fun running around the Citadel, but as soon as I hit the first planet/vehicle driving level I got so frustrated with the controls and driving that stupid car that I quit playing and never picked it back up.

    Got ME 2 Game of the year and can’t wait to play it after I pry myself away from Skyrim.

  9. Sean says:

    I saved both the Geth and the Quarians and they are working together to restore their world. So the ending made less sense.

  10. Sean says:

    My final thought about Mass Effects 3
    There is also a misconception that people are upset by just a sad ending in Mass Effect 3 which isn’t the case. The end argument about synthetic and organics will always destroy each other as the reason behind the final choice is contradictory to the story presented by the game play itself.

    Option one: Betray the Geth, EDI, biotics of every race, and quarians because they use synthetic implants in their suits and commit mass genocide.

    Option two: Turn into one of those monsters and betray my values. Might as well let them convert me then.

    Option three: Force everyone to become part cyborg? Violate their bodies without permission. Ok now I’m a galactic rapist how swell, plus a racist too as I have eliminated all diversity in the universe.

    Did anyone really think about these choices?

    This is a lot less about their “artistic integrity” and more about please give fans the game you advertised. The artistic integrity argument was a cold calculated deflection on their part. This notion that changing the end will some become a trend and eliminate artistic integrity is absurd. This trend has exist for centuries, the novel Great Expectations by Charles Dickens was changed from the serialization in the final Novel due fan demand. Even other game have been through this, Fallout 3 change it’s ending via DLC. How many movies have director cut versions, hell blade runner has like three versions. This is new disturbing trend is untrue so please give that argument a rest.

    My shock will always be that they couldn’t see this coming, wasn’t it screened before completion. Give people the options to choice their own end based on the decisions they have made like what was advertised.

  11. roosevelt says:

    Ahrens’ “People who didn’t like the ending like I did need to read more sci-fi books” is such a silly, inane, non-argument, I’m surprised he wasn’t too embarassed to memorialize it on a permanent recording.

  12. helpcomputer says:

    For me, the most interesting area of speculation for ME3 is “what was planned out from the beginning and what was ad hoc?”

    I think the writers definitely knew what the Reapers’ purpose was from day one. It’s the central mystery of the story.
    I also think they were planning on ending the series as an all out everyone-against-the-Reapers war.
    Finally, I think they actually had a totally different ending(s) in mind whenever they first sketched them out.

    Because the whole last act seemed so ad hoc. A generally unsatisfying, rushed ending. A bunch of basic inconsistencies and illogical plot points. And a set of choices that do little to change the final state of the galaxy.

    This last point is the most important to me. Not only because it’s my biggest gripe with the ending, but because of what it implies. I believe that EA told Bioware that they wanted to continue the ME franchise. And in order to do that, storywise, they needed to write an ending that basically resets everything to a similar state so that future titles don’t have any retcon issues.

    And as long as I’m here, can anyone tell me if the question of why the Reapers/Illusive Man took such an interest in Shepard in ME2 was ever answered? Was there ever a practical explanation (like they wanted her Prothean mindmeld or just liked her hot body) beyond the general Jesus stuff?

  13. WesFX says:

    Long comments in this one.

    Not an episode for me, though.

  14. I haven’t played ME3, but I just finished the podcast episode, and the story of ME sounds very similar to Babylon 5.

    A messiah figure (Shepherd/Sheridan) leads a coalition of worlds in a fight against an all powerful enemy (Reapers/Shadows) that appears every eon or so to cleanse the galaxy. I’m thinking that B5 may have had more of an influence than Hyperion.

  15. brownypoints says:

    For Nick Ahrens – I felt that Mass Effect series took more from Alastair reynolds than Hyperion. Snow crash – a great book but that author ,Neal Stephenson has written much better books – Anathem is mind blowingly good , a serious sized book but/.

  16. DMC23 says:

    Oh and Matthew if getting Kumail & Emily to come do a show in Toronto requires buying them some native beers I’ll split the cost with you. 😀

  17. DMC23 says:

    I don’t need a happy ending to be satisfied, I just need one that makes sense. What we got from the original endings had too many inconsistencies.

    Why do I have a gun that never needs reloading?

    How did Anderson get ahead of me if he followed me in?

    Why was Joker in a Mass relay stream running away from Earth and how the hell did he even get to it?(The Sol relay is out by Pluto)

    Why were my squadmates who were with me when I got blasted by Harbinger back on the Normandy with Joker apparently in perfect health after the crash?

    Why are there 3 devices on the Citadel that each exists for the sole purpose of stopping the Reapers and why do I need to shoot 1 of them for it to work?

    And the topper. If you got the “Best” ending(destruction with I believe a War Assets total of over 7000) how is Shepard in rubble on Earth when he was just on the Citadel when it exploded?

    None of those questions are unreasonable. If I could find someone who defends the current endings who could explain any of those things I might be happier with the endings the way they are, but no one has and no one will, but thankfully BioWare will give me the closure I want this summer, like they always planned. 🙂

  18. Cmonnowsrsly says:

    I gotta disagree, man. I don’t think you should need to have a working knowledge of literary archetypes to understand something. It should work entirely on it’s own. And besides, as people have already mentioned, it’s not that people don’t understand what BioWare was trying to accomplish, it’s that we feel like it was the wrong place for it. In every other book or movie I’ve experienced where they had a high concept, ambiguous style ending, I never felt emotionally connected to the characters or the world itself so it didn’t matter what the endgame was.

    On a separate point, I know people use the word “entitlement” like a pejorative but if I feel entitled about anything, it’s only in the sense that any consumer should feel entitled when they buy something and don’t enjoy it (or it’s broken or incomplete).

    Video games are generally a bigger time and money commitment than movies or books or TV, so when it’s broken or somehow wrong, it’s harder to justify just walking away and cutting your losses like you could otherwise. If you sunk in the cash for the collector’s edition or a new copy of the regular edition and the extra $10 for Javik… and possibly the extra cash for the weapon/character packs in multiplayer, I think you’d be more likely to try and bargain for some kind of compromise rather than just give it up. If you add this to the previous discussion about the logical inconsistencies in the last ten minutes, I don’t think it’s strange at all that people are reacting this way. Especially in a world where Capcom expects me to pay an extra $6 or $7 bucks for the REAL ending of Asura’s Wrath.

    If people want to discuss player entitlement then I think it’s only fair to talk about corporate entitlement too. If devs and publishers are going to nickel and dime gamers, ask us to pay for crucial story-based day one DLC, micro-transactions, disc-locked content, “true” ending DLC, etc. and generally make the whole act of gaming as openly cynical and money-grubbing as possible then what do they expect?

    • Matthew Ardill says:

      @Cmonnowsrsly I think it comes down to a “What you want.” For me a story is about the journey and the dénouement which in a tragedy (and how could Mass Effect be anything but a tragedy) it often results in an ending where the protagonist is worse off than they started. Yes a strong conclusion is important but it’s what happens leading in to the end that is the real payoff. It’s the quiet between the rageing noise that truly brings home a story.

      I don’t begrudge you your feelings, I just don’t agree. I appreciated the payoff and feel it was incredibly potent. We’ll see what the DLC gives us but frankly I think it’s kind of sad that people don’t have a working knowledge of literary archetypes. It means they are losing out on so many layers in contemporary culture. But I can understand and do appreciate where you and others who are unhappy with the ending are coming from (but again as I said about the destruction of the relays there’s a lot of logical leaps in there.)

      As for entitlement I didn’t go there (and wont, the comments are a bit restrictive and hard for me to really say what I feel on that) I don’t really think the problem is one of entitlement, like I said I heard some very well reasoned arguments as to why people didn’t like the ending and I can conceed that while I did not agree I can understand and sympathise why they did not like the ending. These are not the people who went to the better business bureau, those were the same people who gave the game a 0 or metacrtic.

      It’s a game of E-Pee where they feel if they can slag a big company for some imagined slight over a trivial thing they can prove their digital manliness. The problem is the internet is full of it, this is just another example. It devalues all discussion on the internet when Godwin’s law is pulled out at every third argument, or companies like Bank of America beat out EA for being ‘evil’ honestly EA have done a lot to reform from their evil days and are still better than say Activision at treating their developers with respect. But this was fresh on the mind and the CoD furor has chilled so EA got voted evil. Thing is they are about as evil as every other publisher and don’t we have more important things to worry about?

      I don’t really think this is about entitelment, what makes this ugly is web crazies (which thankfully I’ve not seen many of in these comment threads. 🙂 )

  19. Matthew Ardill says:

    That should be a Smiley 🙂 not an orgasm face at the end of my last comment. 🙂

  20. Matthew Ardill says:

    @DMC23 The “Death” by the Relays is a big assumption. As was pointed out elsewhere the destruction of the relay during the end of The Arrival was a catastorphic effect. Like a meltdown at a nuclear reactor. The destruction of the relays at the end of ME3 is a controled destruction like that of a failsafe device on a nuclear warhead. It destroys the device without detonating the reactive materials. So while (hypotheticaly) it could wipe out a system that’s a big logical leap based on a few seconds of narrative. Also I have to agree with the folks in the podcast, some times life just happens, some times you go in to a situation and despite your best efforts you have no real control over the end result. You controled the descent but the crash is still coming.

    Let’s use a real life example from my family’s life. My grand mother’s first husband was a bomber pilot in World War II. My grand mother was in the air force (Canadian air force, one of the few non-Wren females and the highest ranking female officer during the war.) She met him, fell in love, got married retiring her commision and got pregnant. She loved him, did the safe things, stayed at home, etc. He goes up to do a run over Berlin and gets caught up in Akak the co-pilot is killed and he’s fused to the fuselage (they had to cut him out.) He talks the engineer through returning the plane to Britain they land and he dies on landing. He’s cut out, my grand mother miscarries from grief and then she picks up and keeps on keeping on.

    What’s the moral there? Despite my grand mother’s first husbands efforts he still dies. He saves the rest of the crew but he dies. Despite my grand mother doing the safe thing and going home she looses her baby so she picks up and keeps going joining the Red Cross and working with people stationed on the Canada/Alaska border working with Russian supply ships and American troops stationed to help on the eastern front. Some times despite your best efforts regardless of what you do the outcome is going to be the same.

    What they are giving us is “additional closure.” Not the real-ending they’re giving us epilogues. I don’t begrudge people feeling disapointed in the ending. I understand it, the wind was taken out of my sails at my ending but I felt resonance with that. It’s not for everyone but honestly when I heard people reporting EA and Bioware to the better business berau for not liking an ending a lot of sympathy and good will towards complainants was lost. I got an explination on the forums that worked for me why they felt that way and like I said I can sympathise with it but when you (not you specificaly just people on the internet you) start whining to the BBB about an ending to a video game you really loose the support especially since this game was still despite it’s flaws one of the best video games of all time.

    I thinkf or me it comes down to this, people want videogames as art. They want it to have gravitas and be aknowledged for something on the level of film, literature and music. This is one of the first games to do that at the narritive level (other games like Flower of Journey have done it in a more abstract non-naritive way but ME is one of the first to really do it with story and come together in a meaningful way.) Then when they do that, when they create a message people complain. You can’t have it both ways (and just to point out once excuse is that the story is writen by “Teams” and people say there’s no connection between the stories so that invalidates art, the lead writer of 2 and 3 was the same man who was basically an understudy to the lead writer of 1 and 2/3s of the team remained the same in all three games there was a vision, an plan, and an execution from the first pen stroke of the first game.)

    Any how DMC23 it’s not that I think you or even all complainants are in the wrong. I think it’s a very vocal obnoxious minority who are making the rest of the people with legitimate complaints get drowned out and as the Internet does a dichotomy of “us” and “them” asserts it’s self. Reasonable people in the middle (like I would think you are based on your comments) are drowned out. :-0

  21. Hubert Cumberdale says:

    Three words: Fallout. Style. Endings.

    I’d be happy with that.

    “Because of your decision to not cure the genophage, blah-blah-blah.” You get my point.

  22. DMC23 says:

    Matthew just because people complain about the endings doesn’t mean they don’t appreciate the rest of the game. The problem is that all the things you can accomplish along the way like reuniting the Geth & Quarians or curing the Genophage are rendered meaningless by the current endings(other than the breath ending). Either everyone is dead from the relays being destroyed or at best are stuck in the Sol system with no way to get back to their respective home worlds. The Quarians finally get their planet back, but then are almost immediately stranded countless light years away. The Genophage is cured, but Wrex and the rest of the Krogan military are all stuck on Earth unable to get home.

    Of course all that doesn’t matter because like I said before this was never meant to be the full ending and the truth will be revealed this summer.

  23. Matthew Ardill says:

    Hey guys enjoyed the podcast (and agree people who didn’t like the ending should read more classic Sci-fi as that’s the trope they were shooting for) but one comment. Tali only killed her self because of how you played it out, if you play it out right you can save her, the Geth and reunite the planet. When I played I got them to get along to the point where the Geth were integrating them selves in to the Quarian’s environmental suits and helping them adapt to be able to live without the suits (in fact they said thanks to the Geth help they’ll be without suits within a generation.) That’s the lovely bit about the Mass Effect series, your decisions can have such vast ramifications. The complainers were so focused on the end game they didn’t think about how their decisions really piled up all along the way to alow me to save the Quarian people, to allow me to end the Genophage, it’s this stuff that makes the difference. Any how, thanks again for the great show and keep up the great work! I’ve got to get down to Nerdmelt to see one of your shows live too bad trips from Toronto to LA are so painfuly expensive, no chance you’ll ever come here? I’ll give you Canadian Beer!

  24. B34rdy says:

    The endings aren’t all that bad. The colors mean literally paragon or renegade, if you picked renegade a true renegade would have just killed the reapers no second thought to it and the paragon is basically a god in human form you would have chosen to spare all life and control the reapers to prevent another cycle. The green ending … I dunno Jesus ending I guess Shepard killed himself for peace throughout the galaxy and the rest of the story is how you played it through the game.

  25. Cmonnowsrsly says:

    Fair enough, man. No harm done.

  26. @LeffDover says:

    @cmonnowsrsly First of all, apologies for the homophobic related comments. My thoughts were not organized when writing that. Let’s both agree that homophobes are assholes, and move on from there.

    I also apologize if my tone came off as aggressive. I am having a violent reaction because this little fiasco is a microcosm of my old-man feelings towards the next generation. It has struck a nerve, if you will.

    I will only say, if you want people to stop calling you entitled, stop claiming that you’re entitled to a new ending (or whatever). You’re not owed anything, and thinking that you are is called entitlement.

  27. DMC23 says:

    Whe I finished the game the 1st time I was disappointed. Not outraged, not insane anger just disappointed. Then I went and played through the 2 endings I didn’t pick and I was pissed. Seriously green, blue or red? Someone thought that was acceptable I thought. Then I played through again after doing MP and getting my readiness up to 100% then I choose destroy, watched as things played out as they had before and then….. The Breath. The Breath is real and everything else isn’t, but if you didn’t get the breath there was no way of knowing, so most everybody collectively lost their shit. The DLC they have coming to flesh out the end isn’t a reaction to the whiners and it’s sad that anyone could actually believe that. BioWare always planned for an expanded ending, but underestimated how crazy people would go after seeing those original endings and made a public statement and then people started to think the whiners won when the DLC had always been the plan. i’ll admit I thought BioWare had failed me as a fan of Mass Effect in living up to my expectations, but I like so many others underestimated BioWares brilliance and once they DLC(which they always planned) comes out and makes everything make sense i expect most people will be satisfied even if they don’t get their Ideal ending.

    Oh and Ahrens really sounded like a grade A douche in this episode. Seriously people who didn’t like the endings need to read more Sci-Fi. I read so much as a teenager my parents tried to get me to cut back! “Holy assclown batman!”

  28. Kyle S. says:


    Bethesda changing the ending to Fallout 3 through paid DLC does raise all sorts of interesting questions, doesn’t it? It reminds me of something that always comes up when people talk about how video games should be reviewed: are they works of art or are they pieces of software? It seems like even the people who make them aren’t sure.

  29. cmonnowsrsly says:

    Okay, this is clearly the part where polite conversation breaks down, but I’ll give it a try anyway.

    I used the “F word” specifically to be shocking. It’s a real thing that happened to me. It’s the reality of being on the internet and it sucks. But it’s nice to know that you sympathize with the wildly homophobic assholes because some dude disagrees with your about a video game. Well done.

    So you don’t care that there have been tons of examples of artists retroactively changing their art in just about every form of media because it doesn’t fit your preconceived notions? The truth doesn’t go away because you don’t like it. All art is done with the audience at least somewhat in mind. Without someone else to experience your art, it doesn’t exist. It’s just a thing in your head. But if you don’t care about facts then it doesn’t really matter.

    People keep talking like this is something that it isn’t. It boils down to, essentially, post-release quality assurance. A “new ending” isn’t in the cards because it invalidates other people’s playthroughs. The ones who can talk like human beings know that the best we can really ask for is maybe an extra choice during the Starchild sequence for the people who actually united the Geth and the Quarians that either addresses WHY organics and synthetics will always destroy each other or allow us a branching option for a separate ending for those who did unite them.

    “Entitlement” would be asking them to create something new from whole cloth. That is clearly not what’s happening. We’re asking them to address an obvious and glaring logical problem. It was the same logical problem in Fallout 3 where at the end (SPOILER ALERT!) even though you had a companion who was completely immune to radiation, the game forced you to go into a irradiated room and kill yourself to save the city. HUGE logic problem. As a result, Bethesda made an expansion pack where you survived which not only solved the problem, it allowed you to continue playing after the main quest was done which extended the game indefinitely. Everybody won. This is the same situation. Nothing more or less than that.

    Take a breath, man. Being the “entitled, whiny fanboy” here, I’M the one who is supposed to be the one having a violent reaction right now.

  30. Erik says:

    I was pissed about the ending of Mass Effect 3 until I saw this video on youtube describing the indoctrination theory in vivid detail. The video is 21 minutes long but it is actually vary interesting and had an answer for almost every question I had. It is basically a montage of all the footage from each game that provides more evidence that the indoctrination theory is true. If you watch it you will feel a lot better about the ending.

    also for Kumail here is an awesome nba video that TNT made that is very similar to the opening of nba 2k12 only better:

  31. @LeffDover says:

    @cmonnowsrsly I hate homophobia, so don’t use that word, even when talking about it. I suggest you avoid it. Call it the new f-word.

    That being said, I feel sympathy for whoever called you this, because I want to scream at you. What you said paints a picture of a spoiled brat with entitled views about other people’s work. You don’t deserve a new ending just because you don’t like it. I don’t care what you say about feedback and DLC, you can’t demand something like that.

    You say “no one is asking for games to be made to our specifications,” when that is EXACTLY what is happening! This din of unsatisfied brats DEMANDS that people make a new ending, NOW.

    I don’t care what anyone says. It is unprecedented and mind-blowing that gamers would demand this. No one has ever done this before, and with good reason. It is mental acrobatics that you’ve convinced yourself that these people owe you. They don’t owe you anything. If anything you owe them.

  32. DefconDan says:

    OK a few points

    Mass Effect is what made me want a Xbox… not Halo, not Gears… this game and it was worth it! ME3 was a phenomenal game with some great story telling. Each game improved on the other, and BioWare consistently delivered a superior product with each iteration. Even when I wasn’t crazy about what I felt was some RPG-nerfing in ME2, was a totally engrossing and awesome game. They made a mythos that rivaled Star Trek, Babylon5, etc.

    So they set that bar pretty high with the third game. I was expecting the the sacrifice and to be fair to BioWare the ending itself wasn’t too bad but it was

    1. A little lame that the 3 endings barely have any difference. Hate all you want ont he Deus Ex game of recent, but at least each ending was distinct in tone/impact.

    2. Wasn’t too happy about the kid being what you find. Strikes of the baby face from the end of Matrix Revolutions, no? Would have been almost better for the being to be a projection of Shepard, almost honoring his final achievements.

    3. I am happy they did not cave on changing the ending but yeah as a fan seeing basically a different colored blast per ending, I am happy they will flesh out the ending somewhat. They dont have to explain everything a little mystery is nice but the whole why the Normandy was retreating would be nice since it was so damn inconsistent.

    Look in the end it did feel rushed.. which is bad because you can tell they loved making the game as much as we loved playing it. Any one of you that say the ending killed the game for you would be lying to yourself because you know you enjoyed getting to the ending. I did.

    See you all the comments when the ending DLC comes out!

    PS Also more space sex please… who knew galactic armageddon who make Shepard so impotent!

  33. cmonnowsrsly says:

    Also, the “Shepard as Jesus” literary archetype doesn’t quite work out because Shepard had already died in ME2. ME3 is the second time Shepard died.

    Even Jesus would probably be pissed off if he was killed twice.