If you’re a fan of transversal shooters in the same vein as Quake and Unreal Tournament, you might want to keep a very close eye on LawBreakers, Cliff Bleszinski’s first project under his newly formed studio BossKey Productions. The team announced the game during PAX, and the first gameplay trailer exhibited pure anti-gravity, rocket-filled madness. If you haven’t seen it, take a second and check out what they’ve got cooking:
Ah, yes! It’s not often you see a gameplay trailer this early on in the development cycle of a game, so thank you Based Cliffy B. But now onto the obvious question to ask these days: with the plethora of verticality-based first-person shooters that have flooded the market as of late, what separates LawBreakers from the rest of the pack? Cliff Bleszinski and Arjan Brussee, co-founders of BossKey Studios, spoke with us about the intricacies that make LawBreakers unique, the decision to have a half female cast, and what influenced Cliff to switch gears and make a first-person shooter. Check out the full interview above, and let us know how LawBreakers is sounding to you so far by reverse rocketing your thoughts down into the comments below.