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Gaming Daily: PlayStation VR Core System Available for Pre-Order

Gaming Daily: PlayStation VR Core System Available for Pre-Order

With both GDC and SXSW done and over with, it’s time to start looking forward to E3 and all of the news leading up to it. While there weren’t too many updates today, there are still a few worth discussing. In today’s Gaming Daily, Sony is going to allow fans to pre-order the core PS VR system after all, Malik tells you What You Missed By Not Playing Batman: Arkham Knight, Bravely Second was changed for worldwide release because of fan feedback, and Scribblenauts dev 5th Cell sadly shuts down.

PlayStation VR2

Sony won’t force you to pre-order VR launch bundle after all

Welp, it looks like Sony changed their mind. Last week, Sony unveiled the PlayStation VR Launch Bundle and announced that it wold be available starting tomorrow, March 22 for $499.99. Curiously, the $399.99 core PS VR bundle announced during the GDC conference was not part of the announcement. But, based on demand, the company decided to amend the announcement (made on the PlayStation Blog) to include the bundle.

“Thanks to everyone for sharing their feedback on PlayStation VR pre-orders! It’s clear that there’s a lot of interest from many of you to secure the PlayStation VR core system, and I’m happy to share that we’ve decided to make it available for pre-order on Tuesday, March 29, at 7:00 a.m. PT at participating retailers.”

So, that means that starting March 22 at 7:00am PT  you’ll be able to pre-order the PlayStation VR bundle (which includes 2 move controllers, 1 PlayStation camera, PlayStation VR Worlds and everything that comes in the core bundle). A few days later on March 29th, you’ll be able to pre-order the PS VR core bundle (which includes PS VR headset, PS VR cables, stereo headphones, PlayStation VR demo disc).

HT: PlayStation Blog

Image Credit: PlayStation

Find out What You Missed By Not Playing Batman: Arkham Knight

Last year, the folks at Rocksteady concluded the Arkham series with Batman: Arkham City (which we enjoyed). Of course, the game’s release was surrounded by a ton of other great games, so we don’t blame you if you didn’t get a chance to play it. Luckily, our own Malik Forté discussed the game’s plot in another episode of our What You Missed By Not Playing series. If you don’t mind having the whole game spoiled, check out the video above and enjoy!

HT: Nerdist

Bravely Second FEAT

Bravely Second: End Layer to change for worldwide release

When Bravely Second: End Layer releases worldwide on April 15, it will come with a couple of changes (based on fan feedback) to the original version that launched in Japan last year. According to Nintendo, the changes are meant to improve the quality of the game, and won’t  be affecting the gameplay or story.

Nintendo released the following statement regarding the changes (via Nintendo Life):

Regarding changes made to Bravely Second: End Layer for worldwide release

“Based on feedback received after Bravely Second: End Layer’s release in Japan, the development team at Square Enix, in conjunction with Silicon Studio, decided to implement a number of revisions to the game for the purpose of improving its quality and creating a more enjoyable product.

One such change affects the game’s optional side quests, where players encounter a conflict between two opposing parties and choose which party to side with.

When the game was released in Japan, each side quest would end with the team lamenting the decision they made, regardless of the player’s decision. This was intended to help players empathise with the characters’ situation, but overwhelming feedback from players indicated that they felt an unsatisfying disconnect between their intentions and the characters’ reactions. In response, these side quest endings were amended to show the party readily coming to terms with their actions in a manner that does not cause the player undue regret for their decisions.

These changes do not affect the gameplay or the course of events in the game, and were made with the intention of improving the game experience for players.”

So there you have it, folks. It sounds like things are certainly changing for the better.

HT: Nintendo Life

Scribblenauts dev 5th Cell shuts down.

Today is certainly a sad day. 5th Cell, the studio that brought us the Scribblenauts series, Drawn to Life, and more, has has officially closed its doors. The news was brought to light when lead animator Tim Borrelli announced it via Twitter (above).

The studio had been working on a game called Anchors in the Drift. Unfortunately however, the title failed to reach its funding target on Fig. As fans of the Scribblenauts series, we’re sad to see yet another great developer go. Not too long ago we lost Fable developer Lionhead Studios.

Our thoughts are with the folks at 5th Cell.

HT: Twitter

That’s it for today’s Gaming Daily. Keep Nerdist tabbed for upcoming gaming news, reviews, and features. In the mood to discuss what you read? Join the conversation on Facebook, or start one up with me on Twitter: @Samantha_Sofka.

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