It was announced today that Jade Raymond, former producer at Ubisoft and one of the big wigs in charge of the Assassin’s Creed series, has set up shop with EA Games to establish a new studio with them. The new studio, called Motive, will be based out of Montreal, Canada and working closely with EA, Visceral Games, and Amy Hennig on their new Star Wars game. This won’t be Motive’s only project, however, as Raymond will also be working on some new IPs for the EA teams, as well as working along side the BioWare team at BioWare Montreal, which is the studio currently working on Mass Effect: Andromeda.
Raymond published a blog post today, speaking to the future for Motive as well as being the original source of her announcement to move over to EA. In the post, Raymond comments on her excitement for the future possibilities in her new position. “In addition to building the new Motive Studio in Montreal, I will also oversee the Visceral studio in California. I’m a huge fan of the games that have come out of Visceral and I feel honoured to be working with such a talented team led by studio GM Scott Probst. I’ve also known Amy for years and have admired her work on the Uncharted games! I’m thrilled that the first big project that we will work on in Montreal will have Amy as Creative Director. An opportunity to work with her and the Visceral team, and to play in the Star Wars universe, is once-in-a-lifetime stuff.”
We look forward to seeing what this collaboration could mean for EA, their Star Wars game, and us players. What about you? Let us know what you think in the comments below.
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