Yesterday, CD Projekt RED announced all of the many, many preorder details and release date for The Witcher 3: The Wild Hunt. Well, here’s the trailer for the 2015 RPG, which the studio’s been billing as the end of Geralt of Rivia’s journey.
There’s a bit to take in here, mostly how time hasn’t been too kind to the White Wolf since we last saw him. The trailer, titled “Sword of Destiny,” offers a quick refresher on Witcher history (they’re essentially mutants bred to hunt monsters). Geralt’s the greatest – one of the last.
But not the last, if the silver-haired woman in the trailer is any indication. According to the King giving Geralt his mission here (hunt her down, bring her back), this unnamed possible-Witcher is being pursued by the Wild Hunt, which has itself been plaguing our hero across the last two games. The Wild Hunt, by the way, is supposed to be a herald of misfortune, so whoever this lady is, she can’t be good news. (I should note here, I really dig the design and audio for the King of the Wild Hunt – good stuff).
These stories are almost maddeningly dense, so it’s likely that Geralt will have to navigate (and murder his way out of) a few palace intrigues before the plot of The Witcher 3: The Wild Hunt is all done. And now that the game has gone open world, I can imagine things getting a bit more packed with incident.
In terms of gameplay – who knows? There’s a bit of it in the trailer: some swimming, some horseback riding, a little time on a boat, but I’m wondering how CD Projekt RED has modified the combat across games. It does look like they’re still locking Geralt in a small “zone” where he can roll in and out of the fight with a bit of dodge-parry-attack-spell. It would be nice if they modified the potion system and allow you to take them during combat.
The Witcher 3: The Wild Hunt will be out on February 24, 2015.
And if that’s too far away, here area few pictures of the physical The Witcher: Adventure board game (a digital version is coming to the PC, Mac, iOS, and Android). The board game, being developed in-house at CDP, will be out sometime later this year as the studio continues to balance and polish it.